Author Topic: TimelinerSet Script can't use Arnold Mix with Arnold in 3DSMax  (Read 65 times)

Chris

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TimelinerSet Script can't use Arnold Mix with Arnold in 3DSMax
« on: September 13, 2018, 04:21:59 PM »
With TimelinerSet, Blend Materials are used to animate the transition of an object being triggered with red, yellow, or green colors depending on the task. There are two types of Blend Materials you can chose from, Blend Material and Arnold Mix. Blend Material works with Scanline, Quicksilver, and Mental Ray. Arnold Mix works with Arnold.

With 3DSMax 2019, and the latest version of 2018, the script will fail to run properly if Arnold is selected, even when the Arnold Renderer is currently chosen. The fix for now is to disable "Colorize" in the TimelinerSet Shader Options panel.
« Last Edit: September 13, 2018, 05:08:06 PM by Chris »