I’ve cleaned up my old Android game Breakspace and made a version for Windows. You can download that here. There’s some minor improvements that you probably won’t be able to detect, and I replaced the menu music with one produced by a talented friend of mine, which I had intended to use for the original release back in 2012. Enjoy!
This report is actually a month old, but I’m resuming work on it so I figured I’d go ahead and talk about it.
Since completing Breakspace a while back, I’ve felt kinda blue about game development. I had fun making it, but the game itself was kinda boring and not very popular. I thought I’d have better luck making something I’d like to play. I enjoyed Mario 64 a lot, so I decided to make a 3D platformer, but with the player in the role of the monster instead of the hero.
I had quite a few false starts. Here they are in order: