Military Jeep Attempt #2


I always wanted to finish my Jeep model, but after looking at it recently I’ve decided to start over.  Here’s what I have so far. Its intended to be a normal mapped game model, so I’m working on the high resolution version of it first.  I don’t intend for it to be super accurate, but I will make sure the proportions are right.

Monster Woman (Animation)


I bought a light box a few days ago. After a few hours and some tweaking this came out.

(click image to view – requires Flash)

Dusting off the Silo License


I’ve just solved my smoothgroups problem when it comes to using Silo exports in Max. Before it wouldn’t let me edit the normals even with modifiers without extracting each object by element from within itself. (basically taking the whole object out and leaving the name) It is really simple – the obj importer has a ‘faceted’ option, which completely ignores the normals exported by Silo, which is fine since Silo can’t edit vertex normals or smoothgroups anyway.
While I thought i was giving up the software for good (lack of updates + this problem), a new project makes me want to use it again. Max’s tools are fine but tedious, and I don’t have enough money for Modo. So long as it works I guess I’ll be using it.

Breakspace


Breakspace is to be a simple Break-Out clone for the Android. It’ll have a gracefully moving star-scape in the background, plenty of levels for prolonged game play, and a varied selection of power-ups.

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