I’ve completed a new import script for the NaviSet Transfer plugin package. It now supports task colorization along with a selection of animation presets. I’m currently creating a new animation to demonstrate these features, but you can buy the plugin now with the update.
Also included with the update is a new Quick Start help document, which should get you on your way to producing construction timeline sequences in 3DS Max.
A user from France is having an issue getting his copy to work. It turns out that it has to do with the language selected for his copy of Navisworks. My plugin searches for category and property names with a string because the number of the actual property can be different depending on the object. It works swimmingly for me, but this means that in versions where the string is different, it won’t work at all.
The good news is that this is easy to fix. I could use Google to figure out the various language translations of the strings in question, or I could install the different versions myself. The former is easy to do, but I could get it wrong with nothing to test it against but you guys. The latter is more time consuming (and space consuming), and I’d rather not do it.
So, instead I’d like to ask you guys, foreign language users of NaviSet Transfer who have had trouble with the software but haven’t spoken up yet: can you email me screenshots of a couple property tabs?
I need images of two tabs (after you select something): “Element ID” and “Item”. Here’s an example with my English copy of Navisworks:
If you can supply to me the screenshots, I’ll add it to the program to give your language support. It’ll be really simple: I just have to change a few strings the program and it’ll work from then on.
Thanks in advance for your help!
I’ve cleaned up my old Android game Breakspace and made a version for Windows. You can download that here. There’s some minor improvements that you probably won’t be able to detect, and I replaced the menu music with one produced by a talented friend of mine, which I had intended to use for the original release back in 2012. Enjoy!
NaviSet Transfer now has a setup wizard! It should make it easier for users to install and update the plugins. Also, I’ve made an icon for the Timeliner Export plugin and put that plugin in the zip file with NaviSet Export. Setup will install both and you won’t have to do any manual plugin installing on your own anymore.
I hope everyone had a great Christmas and a Happy New Years. I know it’s been a productive one for me. Over the winter break, I added a new feature to the NaviSet Transfer plugin.
You can now export an XML file containing all of your selection sets provided they belong to a Revit file. This can be handy because Navisworks only exports XML files of search sets natively. It works exactly how you might imagine it to:
You run the plugin just as you did before, but this time you click the checkbox “Also create Set XML”, and it will produce an XML file that you can import into Navisworks later, just as you would a search set XML file.
A possible downside is that especially large imported sets could take a while to select because when they’re brought in, they’re treated like search sets (by searching for each individual object by ID number). But this can be mitigated by saving them as selection sets again after they’re selected.
The update is available now for new users and also in the link provided to you by Paypal when you purchased the plugin. If you’ve lost it and I haven’t emailed you about the release yet, feel free to contact me by leaving a comment below.
Here is the official NaviSet tutorial. If you were stumped before about how to use it this should help more than the previous work-in-progress videos.
I’m working on basic copy protection for Naviset Export, but don’t worry, the next update won’t be just that.
In addition to that, I’m planning to move away from Paypal payments, and I will also make some interface improvements and I’m thinking of making an installer.
I have re-compiled the plugins for Navisworks 2016, and verified that the scripts function in 3ds Max 2016. To download your update, revisit the download page given in the post-purchase link. If you lost it, email me using the contact information I provided with the old plugins.