Monthly Archives: March 2015

NaviSet Transfer

It’s done!…

Well, the important part anyway. I’m still working on the Timeliner plugin. You can animate construction sequences in Max without it though. Just remember to open the Timeliner tab and click “Export to Sets” before running NaviSet Transfer. After that, it’s just a matter of making your Timeliner based sets show up (or disappear) in the order that they’re supposed to.

The tool is best suited for people with intermediate experience using 3D Studio Max and Navisworks. In Max, you will want to know how to set animation keys, use the renderer, and run scripts. In Navisworks, you will want to know how to work with Revit files, create sets, and use the Timeliner.

Bound WIP Report 1

This report is actually a month old, but I’m resuming work on it so I figured I’d go ahead and talk about it.

Since completing Breakspace a while back, I’ve felt kinda blue about game development. I had fun making it, but the game itself was kinda boring and not very popular. I thought I’d have better luck making something I’d like to play. I enjoyed Mario 64 a lot, so I decided to make a 3D platformer, but with the player in the role of the monster instead of the hero.

I had quite a few false starts. Here they are in order: